Level 1 - +200 Leadership, 10 battles without losses Requirements: win a specific number of battles without suffering casualties. These medals are available to all classes. Unit successfully poisons or burns the enemy. The Battle Alchemy medal (improve damage from burn/poison) is improved only when your Note: The Trap medal upgrades are gained only when a friendly or enemy stack steps onto the trap and dies from it. Paladin - + Defense, + Damage of all Paladins, Inquisitors and Priests (except astral), experience in battle, experience gained by the pet Dragon, the rage when fighting enemy heroes (through a bonus in the beginning of the fight), traps (up to 3 traps in the beginning of the battle)Īnd the damage caused by poisoning and burning. In general, medals improve leadership, critical hit chance, resistance to all types of damage You can view what each medal does in-game and what the requirements are. Striving towards obtaining at least the most There are 8 general and 2 class-specific medals. Each medal boosts various in-game statistics and characteristics (hero, unit, etc.). This will mean oneĬompleted quest less, which is undesirable. However, if you do so, you will lose the option to get the contract for their head. Since the enemy heroes roam the maps freely, you can kill them at will. Note: Both quests and contracts count towards the "Quests Completed" value. You will not always be given theĮxact location, so you should really read the contract text. Quests follow a certain story line, while the contracts are "bounty hunt"-type - you must find and kill an enemy hero or a special monster.
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